![]() ![]() In a vacuum, any of their decisions could be justified, but morality doesn’t exist in a vacuum. ![]() Is Joel a good person? Are Ellie or Abby bad people? The lines between all of them are left deliberately murky, but the history of violence they share is presented as something to be held against all of them. It’s fully possible though, and no game series has done it as well as The Last of Us, particularly The Last of Us Part 2.Īcross both games, the gameplay forces the player to ponder the morality of the characters. Very few games even attempt to make a player genuinely feel bad, and fewer succeed. Horror games like Resident Evil and Outlast use the trappings of horror to startle players, but only superficially, ushering players toward the next thrill. Spec Ops: The Line asked players to consider the cost of war in its retelling of Heart of Darkness, but its gameplay is indistinguishable from the shooters that revel in their violence. Video games have flirted with the notion of putting fun aside for years to make players uncomfortable. And while shows and physical art can be engaged with passively, games demand active participation. ![]() A movie has to hold the audience’s attention for only a few hours, but video games must keep the player engaged for much longer, potentially across dozens of hours. The same principle applies to video games, but the nature of the medium introduces complications. Plenty of movies ( Requiem for a Dream), television shows ( The Leftovers), and novels ( American Psycho) are deeply unpleasant to experience but still recognized as brilliant works. Of course, art doesn’t have to be fun to have merit. This scenario plays out across dozens, if not hundreds, of video games. In the course of just minutes, a dozen formerly living beings lay strewn lifelessly across a room. As their companions scramble to attack or flee, they’re quickly dispatched as well. With one shot they crumple to the ground, dead. 3D Audio: Designed to make use of the PS5 console’s Tempest 3D AudioTech, Naughty Dog’s newly upgraded audio engine delivers richer soundscapes, bigger explosive moments and more visceral gameplay through compatible stereo headphones (analog or USB) or TV speakers.An enemy combatant pokes their head over the barrier they’re hiding behind.Adaptive triggers: All The Last of Us iconic weapons, including Joel’s revolver and Ellie’s bow, now deliver dynamic DualSense wireless controller trigger resistance and kickback on firing for deeper combat immersion.Haptic feedback: DualSense™ wireless controller haptic feedback support for every weapon elevates combat encounters, and environments are brought to life through DualSense wireless controller haptic sensations of subtle falling rain, the crunch of stepping on snow and more.Fast loading: Initial loading times are near instant, and seamless after the first instance thanks to the PS5 console’s SSD – so you can pick up where you left off in the story and load specific encounters and chapters more quickly.Enhanced visuals: Completely rebuilt from the ground up using Naughty Dog’s latest PS5™ engine technology to improve every visual detail, The Last of Us™ experience has been faithfully enhanced with more realistic lighting and atmosphere, more intricate environments and creative reimaginings of familiar spaces.How The Last of Us Part I uses PS5 features
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